Winnies Hole: A Dark Twist on Pooh Gets New Trailer and Steam Demo
terça, 27 de maio de 2025 16h 37min

Twice Different is thrilled to announce that the demo for Winnies Hole is now available on Steam. In this genre-bending roguelite, players take control of a sentient virus spreading through the body and mind of a familiar yellow bear. Using tetromino-shaped viral strains, players must strategically infect randomly generated cellular landscapes, unlocking new mutations and perks to evolve their host from within. The gameplay blends fast-paced, turn-based combat with experimental design choices that break away from traditional roguelite formulas.
Behind the unsettling premise lies a surprisingly charming and twisted narrative. The game draws inspiration from classic Winnie the Pooh tales, reimagining its characters in a world shaped by dark science and grotesque transformation. The result feels like a collaboration between Nickelodeon’s grittiest animators and the Brothers Grimm, with a heavy dose of Cronenberg-style body horror. What began as a game jam experiment has since grown into a full-fledged title that dares to be both horrifying and heartfelt.
Players are invited to step inside the bear’s deteriorating body, where every move they make affects not only the physical world but also the character’s psyche. The traditional roguelite map is replaced with a unique twist: players build their path using virus blocks shaped like tetrominoes, creating an ever-changing landscape of infection and mutation.
Combat in the game is anything but standard. Each turn is an opportunity to string together action combos, resulting in dynamic and often chaotic encounters. From the host’s brain to his gut, every battlefield presents new strategic challenges, and the ever-present threat of becoming more monster than virus.
The narrative leans into dark comedy with a tone that embraces discomfort. As the infection spreads, the game explores themes of identity, transformation, and the fine line between healing and harm. “Sometimes we can’t help being seen as a monster,” the game seems to whisper, all while letting players gleefully mutate their host in increasingly disturbing ways.
The Melbourne-based studio behind Ring of Pain has once again shown a knack for innovation, crafting a roguelite that balances tight mechanics with grotesque creativity. Deck-building, strategic placement, and rapid-fire decision-making come together in a format that feels fresh and delightfully unhinged.