Super Monsterdoom introduces turn based dice combat in a new Argentine indie roguelite


Vinicius
Vinicius Melo
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Editor-chefe Watermelo, computer scientist, researcher on ADHD and VR, and writer about games.

quinta, 2 de julho de 2026 23h 38min

Super Monsterdoom introduces turn based dice combat in a new Argentine indie roguelite
(credit image: Super Monsterdoom introduces turn based dice combat in a new Argentine indie roguelite )

One of the latest discoveries from our indie games radar is Super Monsterdoom, the new solo project from Argentine studio Magical Mistery Shop. The game takes players into the Doomed Lands, where they must battle ruthless monsters, collect their souls, and use them to create combinations that turn simple dice rolls into devastating attacks. Blending turn based combat with deckbuilding mechanics, the experience encourages experimentation and strategic adaptation in every new run.


The combat system revolves around dice rolls that activate the effects of the monster souls collected during the adventure. Each soul features its own activation condition, including pairs, specific dice values, low health, rerolls, discards, and other triggers that can be chained together to create powerful combinations during fast paced tactical encounters.


Progression continues between battles, allowing players to expand their deck, acquire new items, discover additional effects, and shape a strategy for the challenges ahead. The game also rewards those who successfully chain multiple effects into a single attack, while the ultimate objective remains defeating the Titan waiting at the end of the quest.


The experience is further enhanced by a bestiary that records the creatures discovered throughout the adventure, alongside retro pixel art inspired by classic handheld games. Its dark world is filled with monsters, bosses, and difficult decisions, ensuring that every run offers new strategic possibilities and encourages players to pursue increasingly powerful combinations.




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