Othercrown gets its first trailer, revealing a world where players are the villains
sábado, 14 de novembro de 2026 18h 47min
Developed by the creator of Katanaut, Eugene Maw, known as Voidmaw, is taking an unconventional approach with his new indie project, combining deckbuilding, slot machine mechanics and automated combat. In Othercrown, players take on the role of villains, commanding creatures and spells in a war against the human kingdoms, using a slot machine as their primary tool for assembling and strengthening their forces. The first trailer premiered on IGN, also revealing the game's Steam page, with a release scheduled for the first quarter of 2027.
The combat system revolves around building the machine's reels, which are populated with symbols corresponding to the cards selected before each encounter. Every creature or spell added to the deck becomes part of the available combinations, allowing players to develop strategies focused on multiplying their forces and taking advantage of bonuses. Wildcards and multipliers also alter how the reels function, expanding combination possibilities and improving the efficiency of the army.
During battles, summoned creatures fight automatically against their opponents while players continue spinning the reels in search of favorable combinations. Matching creature and spell symbols can grant additional benefits, while approaching a jackpot allows players to spend resources to slow down time and aim for the desired result. The objective is to balance deck construction and reel management to maintain a steady supply of units and abilities throughout each encounter.
Progression also allows players to modify their troops through mutations that grant fire, frost or poison attributes, along with new abilities. Matching creature cards can be stacked to increase their level, improving their effectiveness in combat. These possibilities introduce another layer of strategy to army building, requiring players to consider both individual creature performance and the synergies between available elements.
The campaign begins deep underground, where the protagonist awakens after spending a long time buried, with no memory of who placed them there or why. As the journey unfolds in search of answers, new characters cross their path, while the human kingdoms remain a constant threat, determined to prevent the underground forces from reaching the surface. The narrative offers a different perspective on traditional medieval fantasy by placing players on the side of the creatures fighting against the dominant kingdoms.
The progression map features branching paths between encounters, allowing players to choose different routes before facing the bosses at the end of each stage. Every run also contributes to character development, granting experience and unlocking new creatures, mutations and spells that can be incorporated into future attempts. Since enemies can develop specific countermeasures against the strategies employed, adapting deck compositions and experimenting with new combinations will be essential to overcoming the challenges.