Worst Class Ever turns classrooms into arenas of multiplayer chaos and mischief
quinta, 12 de novembro de 2026 21h 11min
Released on PC via Steam, Worst Class Ever turns everyday school life into a multiplayer competition filled with pranks, unexpected situations, and attempts to evade teachers' watchful eyes. Developed by Funcore Games and published in partnership with Chinese publisher 2P Games, the title features an asymmetrical experience that pits one teacher against a group of students determined to turn the classroom into a scene of complete disorder.
The free demo had already attracted a considerable community during October's Steam Next Fest, reaching the top spot on the event's most-played games chart and surpassing one million downloads. Its reception highlighted an accessible multiplayer concept built around quick matches in which participants compete for points while trying to accomplish their objectives without getting caught.
Matches support up to eight participants, divided between one teacher and seven students. While the teacher must identify those breaking the rules, the students need to engage in suspicious activities without drawing attention, blending in with NPC classmates. Secretly eating snacks, passing notes, throwing paper planes, making noises, and moving between desks are among the available ways to cause trouble, demanding constant attention from whoever is responsible for maintaining order.
The environments feature different classroom layouts, ranging from conventional daytime rooms to computer labs and nighttime study halls. Each setting offers hiding spots, interactive objects, and opportunities for specific pranks. Available items include sweets, pens, pencils, and books, alongside gadgets such as drones, smoke bombs, and invisibility spray, expanding the possibilities for distracting the teacher or identifying those responsible for the disruption.
The gameplay also features exclusive abilities and equipment for each team, while consumable items and random combinations help change strategies throughout each match. Teachers must correctly identify students involved in rule-breaking, as catching the wrong person reduces their stamina. This energy can be restored by writing on the blackboard, adding a distinctive mechanic to the role of maintaining classroom discipline.
The concept originated from the developers' desire to revisit familiar school memories and turn them into a competitive experience for friends. According to the development team at Funcore Games, "It instantly evoked fond, nostalgic memories of our school days, inspiring us to transform the concept into a multiplayer experience. We reimagined it as a 1v7 asymmetric party game, where one player takes on the role of a strict teacher while up to seven others play mischievous students. This brings the familiar thrill of classroom mischief to life in a fun, lighthearted game of cat-and-mouse."
The launch version also expands on the demo's content, introducing a new female homeroom teacher, up to ten different classroom themes, and customization options with as many as 20 adjustable settings. These include the number of participants, the number of teachers, and item spawn rates. The game also features Steam Workshop support, local area network (LAN) multiplayer, improved server performance, and additional explorable locations such as hallways, playgrounds, and restrooms.
With the ability to mimic the behavior of NPC students to avoid suspicion, the experience emphasizes observation, improvisation, and interaction between participants. The competition challenges students to earn the title of the school's worst pupil, while the teacher attempts to prevent the lesson from descending into complete anarchy.