Will Cheng unveils SuperBird and launches a two-week public playtest for the bird and bug deckbuilding roguelike


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Vinicius Melo
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Editor-chefe Watermelo, computer scientist, researcher on ADHD and VR, and writer about games.

terça, 10 de novembro de 2026 18h 26min

Will Cheng and publisher OKJOY have announced SuperBird
(credit image: Will Cheng and publisher OKJOY have announced SuperBird )

Independent developer Will Cheng and publisher OKJOY have announced SuperBird, a roguelike deckbuilder that combines turn-based strategic battles with a dynamic card management system inspired by insect behavior. Players take control of different bird species, including ducks, crows, and long-tailed tits, and must organize a kind of bug cage where cards move around, change positions, devour one another, or return to the player's hand each turn. The concept transforms these unpredictable interactions into opportunities to create combinations and develop strategies capable of overcoming opponents.


The first public playtest is now available on Steam, starting Tuesday, November 10, and will remain accessible for two weeks. Offering approximately one to two hours of content, the trial allows players to explore the Abyss Arena, a complete arena featuring unique opponents and challenges, while experimenting with the long-tailed tit's abilities. Participants can also combine 27 types of bugs and 30 trinkets to discover different synergies, with multiple difficulty levels available to test a variety of strategies.


Deckbuilding goes beyond conventional card selection, as each bug exhibits its own behavior during encounters. Birds' special abilities allow players to influence the swarm's movements and take advantage of interactions between creatures to trigger chain reactions. Trinkets complement this system by introducing additional combination possibilities, allowing players to adapt their decks to the challenges presented in each match.


The different bird species also feature distinct playstyles, with unique abilities and characteristics that directly influence strategic decisions. Alongside the duck, crow, and long-tailed tit, progression takes place across four arenas, each featuring its own rules and environments. These include the Sky Arena, set high above the clouds, the Old God Cup, located in an underwater tavern, and the Abyss Arena, where competitors from different species can face one another. A fourth arena, hidden deep within a forest, is also part of the experience and requires specific conditions to unlock.


The camp serves as a preparation area between battles, allowing players to spend stars earned in the arenas to upgrade their bug cage, campfire, and tent. These improvements provide advantages in subsequent matches, while the ability to hatch eggs expands progression opportunities and unlocks additional possibilities. This approach makes character development and equipment upgrades an important part of the overall combat strategy.


The presentation of each match also incorporates elements of entertainment, with a crowd that reacts to impressive plays and is equally vocal when strategies go wrong. A mouse host oversees the competition, while defeated opponents may return as spectators to cheer on their former rivals. Players can also taunt opponents and interact with the audience to earn additional rewards, reinforcing the lighthearted atmosphere of the competition.




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