Watermelo joins the official coverage of Mundo Gamer Showcase 2026-2


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Vinicius Melo
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Editor-chefe Watermelo, computer scientist, researcher on ADHD and VR, and writer about games.

quinta, 18 de junho de 2026 15h 25min

Watermelo joins the official coverage of Mundo Gamer Showcase 2026-2
(credit image: Watermelo joins the official coverage of Mundo Gamer Showcase 2026-2 )

Watermelo will join the official media coverage team for Mundo Gamer Showcase 2026-2, which returns on June 20 for its third edition since the project's launch and its second event of 2026. The showcase will bring together independent games from around the world during one of the busiest periods of the gaming industry calendar, when players, content creators, and media outlets are actively searching for new discoveries.


The broadcast is scheduled to take place simultaneously across multiple time zones, beginning at 2:00 PM BRT, 7:00 PM CEST, 6:00 PM BST, 1:00 PM EDT, and 10:00 AM PDT. The event is organized by Mundo Gamer Network, which continues its mission of promoting independent productions and strengthening the international visibility of participating studios.


Held shortly after the industry's major summer presentations and close to key discovery periods such as Steam festivals and seasonal campaigns, the showcase aims to provide additional exposure for indie projects at a time when interest in new games is especially high. The initiative seeks to connect developers with potential players, specialized media outlets, and content creators who closely follow the latest releases.


Since its debut in December 2025, the project has featured more than 82 games developed across multiple countries. Through previous editions, participating studios have benefited from livestream presentations, editorial coverage, and promotional opportunities created through partnerships with influencers and gaming communities.


In addition to the main broadcast, participating developers will benefit from multilingual editorial coverage, co-streams hosted by content creators, social media amplification, reaction videos, special feature content, and additional exposure within international gaming communities. The goal is to offer studios far more than a single appearance in a showcase, creating meaningful opportunities for discovery, audience growth, and long term visibility on a global scale.




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