UNBEATABLE receives DLC featuring new songs playable characters and expanded language support
terça, 28 de julho de 2026 17h 41min
UNBEATABLE, developed by D-CELL GAMES and published by Playstack, has received a major content update on Steam with the release of the Jamie Paige Content Companion DLC. Created in collaboration with vocal synth producer Jamie Paige, the expansion significantly enhances Arcade Mode by introducing original songs, remixes, playable characters, new stages, and additional gameplay challenges.
The DLC includes four brand new original tracks created by the D-CELL SOUND TEAM in collaboration with Jamie Paige, along with two remixes based on "I Wish That I Could Fall" and "SLEEPING IN". It also features an exclusive cover of the Japanese song "エビチャーハン!" performed by Quaver, bringing the expansion's soundtrack to a total of twelve songs.
The update also introduces two new playable characters, Jamie Paige and Chef Quaver, alongside two original stages inspired by Birdbrain and a wrestling arena. In addition, players will find new music video style backgrounds for selected songs and a DLC exclusive Challenge Folio offering rewards such as new Arcade Mode titles, menu palettes, and end game star charts.
Owners of the Breakout Edition will also receive the track "SQUARE UP (Synthetic)", described as the project's first fusion song, directly connecting the new expansion with the previous DLC while providing extra content for completionists.
The update also delivers the long awaited full localization in Simplified Chinese and Japanese for the Steam version, expanding the game's accessibility to a broader international audience. According to the developers, both the DLC and the new language options are also in development for the PlayStation and Xbox versions and will be released on those platforms in the future.
Set in a world where music drives the story, the game follows Beat, a pink haired girl constantly pursued by the police as she meets new allies, performs massive concerts, and faces increasingly chaotic situations. The adventure blends exploration, combat, narrative moments, and rhythm based encounters that build toward large scale climactic set pieces throughout the campaign.