The programming game The Farmer Was Replaced launches version 1.0 on Steam on October 10


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Vinicius Melo
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Editor-chefe Watermelo, computer scientist, researcher on ADHD and VR, and writer about games.

segunda, 15 de setembro de 2025 22h 55min

Metaroot and Timon Herzog - The Farmer Was Replaced
(credit image: Metaroot and Timon Herzog - The Farmer Was Replaced )

Metaroot and Timon Herzog announced that The Farmer Was Replaced, after a highly successful Early Access period, will officially launch in its 1.0 version on October 10, 2025, on Steam. The update introduces the ability to control multiple programmed drones simultaneously, significantly expanding the farming automation experience.


The new progression system has been redesigned to work in a more exponential way, allowing the creation of much larger and more complex farms. In addition, the entire soundtrack and sound effects have been renewed, enhancing the game’s atmosphere. Another important milestone is localization, as the title is now available in 11 languages, broadening its global reach.


The core concept revolves around programming drones to automatically perform repetitive farming tasks such as planting, watering, and harvesting. Players write commands in a simple Python-like language, press "execute," and watch the work unfold autonomously. This cycle provides a sense of progress without fixed levels, as evolution is continuous and directly tied to the code written.


At the start of the journey, the game introduces basic programming concepts gradually so that even beginners can adapt. However, despite the accessible introduction, the challenge quickly escalates, requiring players to find their own solutions for each situation. This freedom makes the experience both demanding and rewarding, even for those with no prior programming knowledge.


On the other hand, players already familiar with coding will find an environment that balances a quick start with advanced challenges. As the farm grows, new demands arise that require optimized solutions, keeping the experience engaging even for experienced programmers.


All scripts are stored in .py files, which allows them to be edited either inside the game or with external editors such as VS Code. With the "File Watcher" option enabled, the system automatically detects changes made outside the game, integrating development practices seamlessly into gameplay.


The result is a unique blend of farming simulation, programming learning, and problem-solving in a colorful low-poly world. By combining accessibility, depth, and creative freedom, the project presents itself as an innovative experience for both newcomers and programming veterans.




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