Luke Muscat announces the release of lovecraftian roguelike Feed the Deep for consoles and mobile devices


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Vinicius Melo
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Editor-chefe Watermelo, computer scientist, researcher on ADHD and VR, and writer about games.

segunda, 26 de outubro de 2026 00h 37min

Luke Muscat announces the release of lovecraftian roguelike Feed the Deep for consoles and mobile devices
(credit image: Luke Muscat announces the release of lovecraftian roguelike Feed the Deep for consoles and mobile devices )

The Lovecraftian roguelike Feed the Deep, developed by Luke Muscat, creator of Fruit Ninja and Jetpack Joyride, has been announced for consoles and Android devices, with CerebralFix serving as the publisher. The release is scheduled for 2027 and will include Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S, Windows Store, and Android. Acclaimed by critics, the game combines underwater exploration with procedural generation and survival elements, taking players through ever changing caves where gathering resources and managing oxygen are essential to venturing deeper into the abyss.


Inspired by indie titles such as Spelunky and Dome Keeper, the game features expeditions through submerged cave systems, where collected resources can be traded for upgrades and items. Exploration requires players to pay attention to limited visibility, oxygen supplies, and hostile creatures, while procedural generation ensures that each expedition offers a different layout. Players can choose to move quickly and adopt an aggressive approach or explore cautiously, leaving markers to help them navigate their surroundings.


The experience also emphasizes its dark atmosphere and soundtrack composed by award winning musician Cedar Jones, known for their work on Jetpack Joyride. The combination of deep sea exploration, unknown threats, and cosmic horror influences aims to create a tense atmosphere in which even familiarity with the environments does not eliminate the element of surprise.


“Feed the Deep is my first solo developed game, and was inspired by some of my all-time favourite indie classics; Spelunky and Dome Keeper. I find procedural generation fascinating and really liked the idea of building something that could still surprise me while I am playing. More than once I jumped out of my skin while testing the game, despite knowing every single line of code! But the absolute best part is hearing stories from players about their time in Feed the Deep”, shared Luke Muscat, the game's developer and creator of Fruit Ninja and Jetpack Joyride. He highlights his interest in creating unpredictable experiences through procedural generation and the satisfaction of hearing about the stories players create during their expeditions.




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